Page MenuHome

UDIM image Texture doesn't Display properly
Closed, ResolvedPublicBUG

Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.00

Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-06 14:18, hash: rBaed11c673efe
Worked: bdda53fdb29d^ -- Caused by rBbdda53fdb29d: GPU: Texture: Replace internal sampler state by explicit state object

Short description of error
UDIM textures is not working properly. I get a pink color in the viewport instead on all tiles but 1001, and in 1001 I get a distorted texture

Exact steps for others to reproduce the error


Import a UDIM Texture and you will see that is will not show up correctly

Thanks a lot

Event Timeline

Philipp Oeser (lichtwerk) changed the task status from Needs Triage to Needs Information from User.Jun 8 2020, 10:58 AM

Textures are missing, mind sharing these along the .blend in a zip?

Can also replicate. Scene ZIP attached.

System Information:
Windows 10 64-bits / Nvidia GTX 1080Ti (445.87) / AMD ThreadRipper 2970wx
Blender Version: 2.90.0-9f7d84b656fb-windows64

Sorry I have forgotten the Maps, but the zip file from @Ernesto Méndez (mendezcode) is valid, It is really showing well the issue, Opening the same file with two different version of blender doesn't give the same result.

Thanks for sharing the good file!

Silas Opel (Schamph) awarded a token.EditedJun 10 2020, 9:56 PM

Can confirm with my character also. First uv displays corretly but others are pink.

Philipp Oeser (lichtwerk) changed the task status from Needs Information from User to Confirmed.Jun 11 2020, 9:14 AM
Philipp Oeser (lichtwerk) triaged this task as High priority.
Philipp Oeser (lichtwerk) changed the subtype of this task from "Report" to "Bug".

Confirmed, checking...

Thanks @Clément Foucault (fclem) for the fix, everything is back to normal now :)