Operating system: Windows 10
Graphics card: GTX 1080
Broken:
2.83 release, 2.90 Alpha
Worked:
Shin twisted less in older versons, tested 2.74
If metarig leg joints is moved sideways, the model is deformed when parented with automatic weight.
Expected results: Model is not deformed since generated pose should be in rest pose.
Gif of shin twisting:
Steps to reproduce:
1: Create a Basic Human Metarig from rigify
2: Create a cylinder mesh represent a leg (Add loopcuts to see the twist)
3: Move the knee joint a bit in the X axis, (Not required, but it exaggerate the issue)
4: Generate rigify rig
5: Set generated armature to be parent of mesh with automatic weights
Leg mesh has now twisted a bit, when it should not have been deformed in rest pose.
The issue is fixed with tool "Apply pose as rest mode" when in pose mode on generated rig.
Bug can also be seen in this rigify tutorial:
https://www.youtube.com/watch?v=pAhbO7U1ID8&feature=youtu.be&t=365
Gif from tutorial (Look at legs):

