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Mirror modifier lost UV offset only
Closed, ResolvedPublicBUG

Description

System Information
Operating system: Linux-5.4.0-39-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.100

Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-20 04:49, hash: rBd994391e0c6e
Worked: 4d790516fbf8

Short description of error
In the lastest 2.9 builds offset for uvs its only for mirrored uvs and those should be two different options as in 2.8.
Offset its mainly used to avoid baking errors with overlap uvs by moving the uv's outside off the 0 to 1 uv space but not mirrored only offset.

in 2.8 an early 2.9, before the drag-able modifiers where added, offset where different for mirrored and for just plain offset


Exact steps for others to reproduce the error

Event Timeline

Philipp Oeser (lichtwerk) changed the task status from Needs Triage to Confirmed.Jun 26 2020, 10:37 AM
Philipp Oeser (lichtwerk) triaged this task as High priority.
Philipp Oeser (lichtwerk) changed the subtype of this task from "Report" to "Bug".