System Information
Operating system: Linux-5.4.0-37-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.64
Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-18 19:05, hash: rBb89898cbd381
Worked: (newest version of Blender that worked as expected)
Short description of error
I have created a simulation of an aeroplane crashing into the ground. However whenever I render out the frames with the smoke/fire simulation, what appears in the render is not the same as the viewport.
It either renders black and then changes colours.
Or the simulation is stretched and in different places
However, the viewport render looks fine.
The issue also happens in 2.83
Some more information about the scene
The scene contains a rigid body simulation, similar to the one of this tutorial. The airplane has a particle simulation along with an explode modifier. I also have 2 smoke simulations running. 1 of the airplane parts, and another of the ground debris. The particle simulation meshes and smoke simulation meshes are all children of the rigid body simulation (which is baked).



