Since I tried version 2.83, the orange outlines in my laptop PC started to look incorrect, like double-outlines, but nothing like this on other machines. This bug is still present in version 2.9a (3623db7784b3). This is an insignificant bug, however, it can be a sign of some hardware bugs which can grow out in the future developing process. I'm using the ATI HD7650M GPU with Intel HD3000 assistance.
Screenshots will follow.
Description
Related Objects
- Mentioned Here
- rB3623db7784b3: BLI: add more operator overloads for float2
Event Timeline
Thanks for the report. This GPU is below the minimum requirements for Blender, so there is no longer support for it. https://www.blender.org/download/requirements/
Installing the latest graphics driver sometimes helps to make such GPUs work, see here for more information. https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html
If that doesn't help, you can use Blender 2.79: https://www.blender.org/download/previous-versions/
2.79 is too far, 2,8+ is still usable on my GPU, it's just this strange artifact that appeared after 2.83. It's better than Error r6025 which I got earlier and was caused by a bad driver. Also, I found out that the artifact is not presented in the Linux version, just the outline changed to a reddish hue, so I will prefer the Linux version since it hasn't any signs for instability so far. Thanks!


