System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14
Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-07-10 20:07, hash: rBd2b910fafec6
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-06-26 17:24, hash: rBb7b57e7155ee
Worked: 2.83.0
Short description of error
There seems to be an extremely large rendering time regression if the "Denoise Data" rendering pass is enabled; regardless if it's used or not.
| Version | Time (sec) | Denoise Data enabled | Result |
| 2.83.0 | 0.2 | No | Ok |
| 2.83.0 | 5.7 | Yes | Ok |
| 2.90.0 | 0.2 | No | Ok |
| 2.90.0 | 48.4 | Yes | Not Ok - this bug |
Note: GPU does not seem affected by the regression so it would seem to point toward the Embree integration as being the primary culprit. Embree might be slower for simple scenes but it's surprising that Denoise Data is affected to such an extent when the base render still seems quick.
Exact steps for others to reproduce the error
- Load attached .blend
- Compare rendering times with and without the "Denoise Data" option enabled in the render layer