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blf fonts are not gamma corrected
Closed, ResolvedPublicBUG

Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 860M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.48

Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-07-12 09:05, hash: rBf319eec88186
Works: 2.80, 2.81, 2.82

Short description of error
This is due to T74139.
Built-in gpu shaders have been adjusted, unlike blf font drawing, which is still require manual gamma correction.

Exact steps for others to reproduce the error

  1. Open attached blend file:
  2. Run Script.

Event Timeline

Germano Cavalcante (mano-wii) changed the task status from Needs Triage to Confirmed.Jul 16 2020, 4:26 PM
Germano Cavalcante (mano-wii) changed the subtype of this task from "Report" to "Bug".

I can confirm.
The color of the text should be the same color as the point.