NSColor(displayP3Red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)
UIColor(displayP3Red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)
NSColor(red: 1.1, green: -.25, blue: 0.0, alpha: 1.0)
UIColor(red: 1.1, green: -.25, blue: 0.0, alpha:
Drawing with Wide Color
// Cocoa
import Cocoa
let size = (width: 250, height: 250)
let image = (size: size, flipped: false) { drawRect -> Bool in
let rects = drawRect.divide(drawRect.size.width/2, fromEdge: .minXEdge) (displayP3Red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0).set()
}
NSBezierPath
CGSize
NSImage
NSColor
(rect: rects.slice).fill()
(red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0).set() (rect: rects.remainder).fill()
true
NSColor
NSBezierPath
return
// Drawing with Wide Color

