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OptiX render with fisheye camera is different to CUDA
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Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.67

Blender Version
Broken: version: 2.83.3, branch: master, commit date: 2020-07-22 06:01, hash: rB353e5bd7493e

Short description of error
Fisheye render is not working as expected with OptiX as a render device.
The alpha channel of the border is missing. With this simple blend-file the outcome is not bad but in a more complex scenario it looks really weird. (mixed colors and artifacts)
Is there a simple way to recreate the output from CUDA with Optix, e.g. with nodes?

Exact steps for others to reproduce the error
Activate OptiX in Edit > Preferences > System

OptiX output:

CUDA output:

Thank you very much!

Event Timeline

Lukas Wohlwend (Wubba) changed the task status from Resolved to Archived.EditedJul 29 2020, 10:51 AM

I made the changes but still found the same bug. Here are images showing the difference better.

CUDA output:

OptiX output:

Here is the test-file:

Thank you for the help!

Tested your new scene and cannot reproduce. Make sure you recompiled the PTX after applying the change or simply download the latest alpha/beta build from https://builder.blender.org/download/ which already incorporates it.