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Hidden Face Set Boundaries unmasked after inverting the mask on Multires Modifier
Confirmed, NormalPublicKNOWN ISSUE

Description

System Information
Operating system: Linux-5.3.0-62-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: Quadro GP100/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.100

Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-07-27 07:06, hash: rB6d42ffe03c4a

Short description of error
Hidden face sets are not affected by changes in the mesh, colors or mask. So when inverting a mask, the hidden face sets will keep their state of masking intact.
On a mesh without a multires modifier it will keep the mask sharp between the face sets but when using a multires modifier it will smooth past what is hidden and what is shown.
The mask should remain sharp and accurate.

In this example I am hiding a face set (Shift + H) and inverting the mask (A) to compare the result on the left (no multires) to the right (with multires).

Exact steps for others to reproduce the error

#Open file

  1. Hide center face set (green)
  2. Draw mask somewhere on mesh that is visible
  3. Invert mask
  4. Show all face sets

Repeat steps 2-4 for another object and compare results.

Event Timeline

@Julien Kaspar (JulienKaspar) is this still an issue? I am going over old reports and can't reproduce this one. Can you provide example file?

@Richard Antalik (ISS) I can still reproduce this, yes.

I can reproduce with example file. Perhaps I did something wrong when making my own.

Richard Antalik (ISS) changed the task status from Needs Triage to Confirmed.Nov 30 2020, 6:01 PM
Richard Antalik (ISS) updated the task description. (Show Details)
Pablo Dobarro (pablodp606) changed the subtype of this task from "Report" to "Known Issue".Jan 22 2021, 12:34 AM

I would leave this as a know issue as this is one of the things of being discussed about the multires data design. If the exposed data to sculpt mode is changed to mesh, all bugs similar to this will be fixed.