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Face/s get transparent by assigning a material color
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Description

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: Gallium 0.4 on llvmpipe (LLVM 3.8, 256 bits) VMware, Inc. 3.3 (Core Profile) Mesa 11.2.0 (git-aa91c51)

Blender Version
Broken: version: 2.83.3, branch: master, commit date: 2020-07-22 06:01, hash: rB353e5bd7493e
Worked: (newest version of Blender that worked as expected)

Short description of error
By assigning a texture color on a face, it doesn´t fill the face with the color but rather makes it TRANSPARENT.

Exact steps for others to reproduce the error
At first I entered the edit mode. Then I clicked on material preview right on the top and on material properties below. when I selected one or more faces to make a new texture for it or them, I presseed "Assign" to assign their color, but instead of assigning the real color, it makes every or in rare cases the most part of the faces TRANSPARENT.

Event Timeline

It would make me happy to color as normal as possible

Richard Antalik (ISS) changed the task status from Needs Triage to Needs Information from User.Aug 5 2020, 4:23 AM

What GPU are you using?

Probably duplicate of T71576, but will wait for info first

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