System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2060 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.75
Blender Version
Broken: version: 2.83.4, branch: master, commit date: 2020-08-05 06:00, hash: rBc113af82881a
Worked: 2.82a
Short description of error
Two cubes, both principled volume, one large one small, smaller cube inside larger cube.
The area inside the smaller cube from the view perspective renders differently than outside with a hard edge where the mesh ends, the effect is much easier to see with a texture controlling the volume density of the large cube. Looks to me like an issue with blender using different step sizes for different objects. Definitely not an issue with not enough transparency/volume light bounces, already tried that.
Only happens with cycles
Exact steps for others to reproduce the error
Open blend file
Switch to rendered view
Toggle visibility of big volume and/or small volume in outliner to see difference
Extra notes in shader nodes for big volume and small volume's materials



