System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.00
Blender Version
Broken: version: 2.83.4, branch: master, commit date: 2020-08-05 06:00, hash: rBc113af82881a
Worked: none
Short description of error
When using an Emission shader as Volume shader in EEVEE, draw distances smaller than 100 produce unecpected behaviour.
Using Principled Volume works fine as long as Density is not 0, if it is 0 the behavior breaks in the same way.
Exact steps for others to reproduce the error
- Open attached blend (Cube with emission shader as Volume)
- Change Volumetrics End distance to 70m
- Zoom in and out in EEVEE viewport, the cube does disappear at a distance range inbetween the set clipping range