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Assigning materials in Edit mode
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Description

Assigning materials in Edit mode causes faces to disappear in this simple example. In more complex files it distorts mesh even more.


System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce 310M/PCIe/SSE2 NVIDIA Corporation 3.3.0

Blender Version
Broken: version: 2.83.4, branch: master, commit date: 2020-08-05 06:00, hash: rBc113af82881a
Worked: (newest version of Blender that worked as expected)

Short description of error
Assigning materials in Edit mode causes mesh deformities

Exact steps for others to reproduce the error
create mesh
assign material
create 2nd material
select a face in edit mode
assign 2nd material
This occurred in all iterations of 2.83

Event Timeline

Robert Guetzkow (rjg) changed the task status from Needs Triage to Needs Information from User.EditedAug 26 2020, 12:19 AM

The GeForce 300 series and GeForce 300M series predate the Nvidia GeForce 400 series which is the minimum requirement for running Blender 2.83 with a GeForce GPU.

Minimum

  • 64-bit dual core 2Ghz CPU with SSE2 support
  • 4 GB RAM
  • 1280×768 display
  • Mouse, trackpad or pen+tablet
  • Graphics card with 1 GB RAM, OpenGL 3.3
  • Less than 10 year old

NVIDIA: GeForce 400 and newer, Quadro Tesla GPU architecture and newer, including RTX-based cards, with NVIDIA drivers (list of all GeForce and Quadro GPUs)

Unfortunately, this means that your GPU is below the minimum requirements and we don't provide support for it. Unsupported GPUs may still be able to run Blender, but graphics glitches or crashes can occur. You may have to use an older version of Blender with lower requirements.

In case the issue can be reproduced on a system that fulfills the minimum requirements, please create a new report.

Robert Guetzkow (rjg) closed this task as Archived.Aug 26 2020, 12:22 AM
Robert Guetzkow (rjg) claimed this task.

Similar issues have been reported in T71576.