System Information
Operating system:
platform: Windows
Graphics card:
renderer: 'GeForce RTX 2060/PCIe/SSE2'
vendor: 'NVIDIA Corporation'
version: '4.5.0 NVIDIA 452.06'
Blender Version
Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen)
version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: 0330d1af29c0, type: Release
Worked: (newest version of Blender that worked as expected)
version: 2.83.3, branch: master, commit date: 2020-07-22 06:01, hash: 353e5bd7493e, type: Release
Short description of error
When I am exporting the animations using the fbx exporter something strange is happening with scaling. When they are imported to unreal then it gets scaled-down to very small. This does not happen in the 2.83 version. In viewport it will look correctly but problem starts showing up animation editor is opened in the unreal.
Exact steps for others to reproduce the error
- Export the animation as fbx file
- Import it to unreal engine
- Open the animation and play
Based on the default startup or an attached .blend file (as simple as possible).