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Problems with FBX Exporter - When exported unreal animations viewport showing model scaled down by 100x times
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Description

System Information
Operating system:
platform: Windows

Graphics card:
renderer: 'GeForce RTX 2060/PCIe/SSE2'
vendor: 'NVIDIA Corporation'
version: '4.5.0 NVIDIA 452.06'

Blender Version
Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen)
version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: 0330d1af29c0, type: Release

Worked: (newest version of Blender that worked as expected)
version: 2.83.3, branch: master, commit date: 2020-07-22 06:01, hash: 353e5bd7493e, type: Release

Short description of error

When I am exporting the animations using the fbx exporter something strange is happening with scaling. When they are imported to unreal then it gets scaled-down to very small. This does not happen in the 2.83 version. In viewport it will look correctly but problem starts showing up animation editor is opened in the unreal.

Exact steps for others to reproduce the error

    • Export the animation as fbx file
  • Import it to unreal engine
  • Open the animation and play

Based on the default startup or an attached .blend file (as simple as possible).

Event Timeline

Richard Antalik (ISS) changed the task status from Needs Triage to Needs Information from User.Sep 14 2020, 3:28 PM

Please upload small example file

Kindly close this one. Because I am not able to replicate.

Richard Antalik (ISS) closed this task as Archived.Sep 14 2020, 5:18 PM
Richard Antalik (ISS) claimed this task.

Thanks for info.