System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.77
Blender Version
Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: rB0330d1af29c0
Worked: (newest version of Blender that worked as expected)
Short description of error
So when you activate the bevel modifier, it shouldn't make it so that you can now see the individual flat faces of the mesh, but it does?
With Bevel Turned off, smooth shading
With Bevel modifier turned on, smooth shading. See how the individual faces are now showing? Why?
Here's a file with a random cube, with bevel turned off:
With Bevel turned on:
shouldn't the faces be smooth irrespective to the bevel modifier?
Thanks
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]



