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Mirroring UV strange behaviour.
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Description

System Information
Operating system: Darwin-19.6.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 575X OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.10.15

Blender Version
Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: rB0330d1af29c0
Worked: 2.83

Short description of error
Duplicating and mirroring mesh using cursor causes UV elements to appear outside of UV area.

Exact steps for others to reproduce the error
Set 3D cursor point, duplicate mesh element, mirror using 3D cursor pivot point (either x, y or z axis).
This occurs on factory settings with no addons.

Event Timeline

Richard Antalik (ISS) changed the task status from Needs Triage to Needs Information from User.Sep 11 2020, 5:32 AM

I did try to mirror mesh and object using 3D cursor in X axis, but I can not reproduce UV elements to appear outside of UV area.

Can you upload example file?

Ankit Meel (ankitm) closed this task as Archived.Oct 7 2020, 12:18 PM
Ankit Meel (ankitm) claimed this task.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.