System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14
Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-09-11 09:14, hash: rB1b6dd42803df
Worked: 2.83
Short description of error
Written like this in a script:
bpy.ops.transform.rotate(value=math.radians(90), orient_axis="X", orient_type='LOCAL')
This worked in 2.83, but with 2.90 it seems the operator always falls back to 'GLOBAL'.
I have found this
https://developer.blender.org/rBSc57e4418bb85aec8bd3615fd775b990badb43d30
but not sure if its relevant.
Exact steps for others to reproduce the error
This is a file with a short script to execute the operator.
It works just fine in 2.83 with the expected 'LOCAL' or 'NORMAL' results.