System Information
Operating system: Darwin-17.7.0-x86_64-i386-64bit 64 Bits
Graphics card: NVIDIA GeForce GTX 680MX OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-10.32.0 355.11.10.10.40.102
Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-09-11 15:12, hash: rB8d45f2346603
Worked: (newest Daily Builds of Blender that worked as expected) 2.91.0 Alpha, branch: master, commit date: 2020-09-10 21:55, hash: rB66078594d130
Caused by rBd6525e8d133b: Use DrawManager for Image/UV Editor
Short description of error
Crash making a new Single image in Texture Paint.
Exact steps for others to reproduce the error
go in texture paint workspace
and in the Textures Slots Draw Settings
- change Mode to Single Image
- click new
- click OK
blender crash
video of steps:
blender.crash.txt:
# Blender 2.91.0, Commit date: 2020-09-11 15:12, Hash 8d45f2346603 bpy.ops.paint.texture_paint_toggle() # Operator bpy.context.scene.tool_settings.image_paint.mode = 'IMAGE' # Property # backtrace 0 Blender 0x0000000107824117 BLI_system_backtrace + 55 1 Blender 0x00000001001492d8 sig_handle_crash + 392 2 libsystem_platform.dylib 0x00007fff6786cf5a _sigtramp + 26 3 libsystem_malloc.dylib 0x00007fff677083c6 tiny_malloc_from_free_list + 431 4 Blender 0x0000000100605c9d workbench_image_setup_ex + 285 5 Blender 0x00000001006045e4 workbench_cache_populate + 740 6 Blender 0x00000001005d4861 drw_engines_cache_populate + 161 7 Blender 0x00000001005d3386 DRW_draw_render_loop_ex + 1110 8 Blender 0x0000000100cd2ba8 view3d_main_region_draw + 136 9 Blender 0x00000001008a558a ED_region_do_draw + 346 10 Blender 0x000000010049a730 wm_draw_update + 1968 11 Blender 0x0000000100498260 WM_main + 48 12 Blender 0x00000001001459f2 main + 914 13 libdyld.dylib 0x00007fff6755e015 start + 1 # Python backtrace