System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Quadro RTX 4000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86
Blender Version
Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: rB0330d1af29c0
Worked: (newest version of Blender that worked as expected)
Short description of error
[Please fill out a short description of the error here]
Exact steps for others to reproduce the error
I dunno why it's doing this, but the solidify modifier should be extruding outwards, not in the plane of the object... normally wonky solidify is a result of bad normals, but as you can see:
the only way that made it work is to apply rotation, but i don't want to lose my rotational data.
Linked sample file:
I think this is a bug...?



