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Rendering issue instanced mesh
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Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.67

Blender Version
Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: rB0330d1af29c0
Worked: (newest version of Blender that worked as expected)

Short description of error
When I disable rendering for the mesh I am instancing(child) all the instances will be disabled in the render. But the viewport in render view will still show the instanced meshes and only disable the original (child) mesh.

I expected the instances to be rendered but the original mesh (child of the instancer) not to be rendered.

Exact steps for others to reproduce the error

  1. Enable vertex instancing for an object
  2. Parent something to this object
  3. Disable Rendering for the child
  4. Look at the result in rendered viewport shading
  5. compare to rendered result

Event Timeline

Germano Cavalcante (mano-wii) changed the task status from Needs Triage to Needs Information from User.Sep 23 2020, 8:06 PM

Thanks for the report, but I'm not sure I understand the problem.
"rendered viewport shading" is not "Render", it is "viewport".
Can you provide a simple file showing the problem?

I solved it, guess it was just a bit confusing.
After some try&error I found out that the 'child' will be displayed in "rendered viewport shading" and 'Hide in Viewport' will hide the child while 'Disable in Viewport' will hide child&instances.
After some thinking it makes sense.

Anyways
Thank you :)

Thanks for the info..
Closing then