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Rig keeps seperating from the mesh upon reopening file.
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Description

System Information
Operating system: Windows 10 home
Graphics card: Geforce GTX 1660 Ti

Blender Version
2.9

Short description of error

Exact steps for others to reproduce the error
Based on the default startup creating a character mesh from MB-LAB and creating a metarig and rig with rigify, the mesh continues to separate from the rig upon reopening file. This has been continues every time opening the file. The rig however remains intact with the clothing built in blender.

Event Timeline

Philipp Oeser (lichtwerk) changed the task status from Needs Triage to Needs Information from User.Sep 21 2020, 12:19 PM

Could you share an example file where this happens?
(not sure if this is an issue in https://mblab.dev/about/, or rigify, or blender - but providing an example file where this is already set up would make things a lot easier to reproduce...)

@Vincent Falzon (VFEMPIRE) Please don't link to external websites. You can upload files by dragging them into the bug report or comment fields.
The file you linked is 241 MB, and is too complex. Please strip it down, so that everything in the file is essential to the bug report. If the dynamic paint modifier doesn't cause it, remove it. If the disabled lights are of no influence to the actual problem, remove them. Keep going until there is nothing that can be removed any more.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

Sybren A. Stüvel (sybren) closed this task as Archived.Oct 5 2020, 4:39 PM
Sybren A. Stüvel (sybren) claimed this task.