System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: AMD Radeon RX 5700 XT ATI Technologies Inc. 4.5.13587 Core Profile Context 20.4.2 26.20.15029.27017
Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-09-29 22:41, hash: rBe5aa9decb23f
worked: I may be wrong but I think it started after the unified symmetry update.
Short description of error
My blender is crashing too often while blurring too many vertices at once in weight paint with vertex mirror on.
Exact steps for others to reproduce the error
-create a sphere, and subdivide it 3 times(in my testing its easier to get the bug with this, but its posible to get it with a much lower poly count)
-enter weight paint mode, paint a part of the sphere and blur it.
-try it again, but enable vertex Groups X symmetry
