Operating system: Darwin-19.6.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro Vega 48 OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.10.18
Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-10-08 22:15, hash: rB2d5e38d4ece9
Worked: (newest version of Blender that worked as expected)
Short description of error
[Please fill out a short description of the error here]
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
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In Modeling, first image zoomed out shows no problem, but once mesh hits the "screen" when zooming in, shaded wedges appear and move over surface / change shape / get larger with increased zoom-in in 2nd image. This problem doesn't happen in Layout. It seems I can produce a-problem-a-day if I use Modeling and wonder what it is really needed for, IF the Layout mode can do the same things. Again this happens in Solid view, my GPU's nemesis.
ALSO, switching between Layout editing and Modeling editing is not at all synchronized so that everything is in an entirely different position IF one wanted to move from one mode to the next. Perhaps this is a more Advanced feature. Maybe I am just missing a Synchronize screen/modes switch somewhere.



