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UI: Confusing Add menu in Pose Mode
Closed, ResolvedPublicBUG

Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.55

Blender Version
Broken: version: 2.91.0 Alpha, branch: master, commit date: 2020-10-09 21:39, hash: rB7ab8d7c939e8

Short description of error
Create an armature, enter Pose Mode and press Shift+A to open the add menu.

It looks like someone tried disabling all items, but half of them are actually still selectable:

I propose to disable the add menu in Pose Mode, matching all other modes behavior (besides Edit Mode, of course).

Event Timeline

Hans Goudey (HooglyBoogly) changed the task status from Needs Triage to Confirmed.Oct 13 2020, 8:49 PM
Hans Goudey (HooglyBoogly) claimed this task.
Hans Goudey (HooglyBoogly) changed the subtype of this task from "Report" to "Bug".

Thanks for the report. I can't be 100% sure that there isn't supposed to be another add menu for pose mode, but having this add menu assigned to shift A seems quite wrong.

Wow, thanks for the quick response and fix!

I can't be 100% sure that there isn't supposed to be another add menu for pose mode

In the Python API, you can add new bones via bpy.data.objects["Armature"].data.edit_bones.new(), but there exists no such function for bpy.data.objects["Armature"].pose.bones.
So I assume you can't really make it add bones there - not sure if anything else would make sense.

But since Sculpt Mode has Shift+A bound to a mask operation, I assume that shortcut could be used for other things in Pose Mode then!