System Information
Operating system: Win 10
Graphics card: 1060 3gb
Blender Version
Broken: version: 2.90.1
Short description of error
When deleting things from the mesh, you have to do your movement then undo to actually get it to not screw up UVs.
Steps to reproduce
It's hard to say because of the circumestances this is used in so here is a video. This bug isn't all that important to get fixed because you get around it quite fast.
https://www.youtube.com/watch?v=LDa7J83vcpc
In the video, I dissolve and add edge loops. When I move the existing edge loops, the UVS don't break, but when I remove the ones I don't need, it screws the UVs until I undo and do the motion again.