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Sculpt and Edit mode - "D" Switching objects is not working
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Description

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GT 730/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 452.06

Blender Version
Broken: version: 2.91.0 Beta, branch: master, commit date: 2020-10-22 21:22, hash: rBbaa24f1c91d2
Worked: (newest version of Blender that worked as expected)

Short description of error
Hello, I just wonder if someone is still working on switching objects in edit and sculpt mode?
I saw that you added many good features to this but somehow switching by "D" button stopped to work.
I have checked any possible collisions but the keymap looks ok.
I also saw that the feature has gone from "Blender release notes" page.

Exact steps for others to reproduce the error
I don't know how to show you, "D" stopped working.  As a proof that my keyboard is working - DDDDdddddDDDD - :-)

Thank you for your time.
I'm impressed with your work.
Regards

Event Timeline

The shortcut is still behind an experimental flag and the patch to enable it by default didn't make it in time for 2.91: D9283

You have to enable the operator in Preferences:

It is a bit messy that these are in the keymap even if they are not enabled (has been discussed in T81617: Experimental Features: Some features still (partially) available (hotkeys, menu entries) even if feature is disabled (e.g. sculpting hotkey "D" to switch meshes), will merge these reports)

Thank you for reply.
As i have checked that I don't have this options in experimental window :(