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Particle system Rendered result different from viewport
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Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1060 3GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 443.18

Blender Version
Broken: version: 2.83.2, branch: master, commit date: 2020-07-09 05:50, hash: rB239fbf7d936f
Worked: n/a

Short description of error

Rendered view of particle system looks much more 'clumped' than viewport.

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

https://drive.google.com/file/d/10lFJytEtnMDZmhmGmFhGSHmCjBiIfhn8/view?usp=sharing

Viewport:

Rendered:

(notice that the rendered result has clumped particles, whereas the viewport is much more detailed)

Event Timeline

Daegon Kim (dk123) updated the task description. (Show Details)
Alaska (Alaska) changed the task status from Needs Triage to Needs Information from User.Oct 26 2020, 8:43 AM
Alaska (Alaska) added a subscriber: Alaska (Alaska).

This issue seems to be caused by the fact that you have it setup so the final render has 10x as many hairs as the viewport render.

This can be resolved by setting the two values marked with red the same. (Set both to 10).

Does this resolve the issue for you?

Nice, that definitely resolves things!

Alaska (Alaska) closed this task as Resolved.Oct 26 2020, 9:02 PM
Alaska (Alaska) claimed this task.