System Information
Operating system: Darwin-19.6.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro Vega 64 OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.10.18
Blender Version
Broken: version: 2.83.7, branch: master, commit date: 2020-09-30 06:12, hash: rB192e591af9fb
Worked: (newest version of Blender that worked as expected)
Short description of error
I have 6 objects in my scene. The first 3 share the same shader, UDIMs 1001, 1002 and 1003. All good. The last three objects share another shader, UDIMs 1004, 1005, 1006 (they have a different name, like fooA.1001, fooA.1002, fooA.1003, fooB.1004, fooB.1005 and foo.1006). Blender doesn't recognize the second texture set. That's a show stopper when you get your textures from Substance Painter os Mari. It needs to be fixed asap please.
Exact steps for others to reproduce the error
Create a scene like the description above.
