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Blender 2.90.1 crashes on rigid body
Closed, ArchivedPublic

Description

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71

Blender Version
Broken: version: 2.90.1, branch: master, commit date: 2020-09-23 06:43, hash: rB3e85bb34d0d7
Worked: (newest version of Blender that worked as expected)

Short description of error
When I work on rigid body animations, with one object active and the other one passive, it crashes.
It often crashes when I try to apply the rigid body modifier transformation on object.

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

Event Timeline

Philipp Oeser (lichtwerk) changed the task status from Needs Triage to Needs Information from User.Oct 27 2020, 2:47 PM

Report is missing an example .blend file.

Philipp Oeser (lichtwerk) closed this task as Archived.Nov 18 2020, 2:33 PM
Philipp Oeser (lichtwerk) claimed this task.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.