System Information
Operating system: Windows 10 Home, 64 Bit, fully updates
Graphics card: AMD RX 580 8GB
Blender Version
Broken: 2.85 and beyond
Worked: 2.79(fully working), 2.82(sometimes crashes)
Attempting to render a scene in cycles that uses smoke and/or fire utilizing the GPU will result in a crash or hang. If the processor is also selected as an OpenCL device, and GPU render is attempted, the entire operating system experience artifacting, across all screens, before the computer hangs and all screens go black. Enabling Open Shading Language before switching to GPU rendering seems to improve system responsiveness. If only the GPU is set as an OpenCL rendering device, the GPU will render one sample, before Blender freezes and eventually is labeled "not responding" by Windows.
Exact steps for others to reproduce the error
A fresh new file is created, and the quick smoke effect is applied to the default cube. The simulation type is switched to fire only, and baked. A random frame is selected(I usually use around 20 to 40), and it is switched to render view. The CPU renders it fine, but switching to GPU rendering causes the error.