System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.55
Blender Version
Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: rB211b6c29f771
Worked: (newest version of Blender that worked as expected)
Short description of error
Blender usually crashes mid way through GPU render
Exact steps for others to reproduce the error
Might be a denoising issue. I've already posted a report about render crashes elsewhere for 2.9+ but I was hoping to get help with this because, due to the crashes in 2.9x I'm having to go back to 2.83 and I have client work to do, so it's costing me a lot of time.
Blender used to crash due to the issue that's somewhat fixable using the regedit method of setting the TdrDelay value to something like 16. That sorted it for a while but it's come back and I can confirm the TdrDelay value is still there.
One other symptom - sometimes Blender with get incredibly slow at GPU rendering, going from something like 20 minutes per render to several hours. When I look at task manager, it shows a huge draw on RAM and almost none on GPU.
A computer restart will fix this. Just something else to add to the list.

