System Information
Operating system: Darwin-19.6.0-x86_64-i386-64bit 64 Bits
Graphics card: Intel Iris Pro OpenGL Engine Intel Inc. 4.1 INTEL-14.7.8
Blender Version
Broken: version: 2.91.0 Alpha, branch: newboolean, commit date: 2020-08-05 19:52, hash: rB843aead88e77
Worked: none
Short description of error
Both the global and local options for the mirror tool appear to do the exact same thing, mirroring according to the local axis, with no way to correctly mirror per the global axes.
Exact steps for others to reproduce the error
Best thing I can do is show it - these are from Bforartists, but the behavior is identical regardless of Blender version or the scene used:
Exact steps:
- Make an asymmetrical object and position to the left of center.
- Set origin to world origin
- Rotate 15°
- Mirror X Global
Object will now be 15° above the X axis on the right, because the mirror is using the object's axis orientation, not the global orientation. Mirror Local does the same thing, so there is no difference between the two.


