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Crash on connection vector sockets
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Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 457.09

Blender Version
Broken: version: 2.92.0 Alpha, branch: geometry-nodes, commit date: 2020-11-09 14:55, hash: rBfa5190e742e2

Short description of error
Connection of two sockets leads to unexpected crash in attached file.

Exact steps for others to reproduce the error

Event Timeline

Hans Goudey (HooglyBoogly) changed the task status from Needs Triage to Needs Information from User.Nov 12 2020, 11:01 PM

Thanks for the report!

I can't reproduce this with the current geometry-nodes branch. I'll update the experimental builds tonight, then if it still crashes could you respond here?

Hans Goudey (HooglyBoogly) claimed this task.

This has been resolved!

I have encountered with another bug with last build but in this time BLender looks like get into infinite loop. Should I open new task?


Another example probably of the same bug.