System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GT 710/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 457.30
Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-11-17 22:10, hash: rB3e325c35f870
Worked: (newest version of Blender that worked as expected)
Short description of error
Blender crashes when setting viewport shading to Rendered.
Exact steps for others to reproduce the error
- Open the .blend file attached below
- Set render engine to Cycles
- Set viewport shading to Rendered
blender.exe :0x00007FF7C4C472B0 ccl::kernel_path_trace blender.exe :0x00007FF7C4BECC60 ccl::kernel_cpu_avx_path_trace blender.exe :0x00007FF7C49CFB20 ccl::CPUDevice::render blender.exe :0x00007FF7C49D0A10 ccl::CPUDevice::thread_render blender.exe :0x00007FF7C49D0EB0 ccl::CPUDevice::thread_run blender.exe :0x00007FF7C49CB290 std::_Func_impl_no_alloc<<lambda_d884e08a7877f415f05ce8ffda8f97b4>,void>::_Do_call blender.exe :0x00007FF7C6F1F590 tbb::internal::function_task<std::function<void __cdecl(void)> >::execute tbb.dll :0x00007FFF551F37A0 tbb::recursive_mutex::scoped_lock::internal_try_acquire tbb.dll :0x00007FFF551F37A0 tbb::recursive_mutex::scoped_lock::internal_try_acquire tbb.dll :0x00007FFF551E51D0 tbb::interface7::internal::isolate_within_arena tbb.dll :0x00007FFF551EA490 tbb::task_scheduler_init::terminate tbb.dll :0x00007FFF551F19C0 tbb::thread_bound_filter::try_process_item tbb.dll :0x00007FFF551F19C0 tbb::thread_bound_filter::try_process_item ucrtbase.dll :0x00007FFF5ABC0F70 beginthreadex KERNEL32.DLL :0x00007FFF5D587C10 BaseThreadInitThunk ntdll.dll :0x00007FFF5DC2CE80 RtlUserThreadStart