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Crash with Cycles and rendered viewport shading
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Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GT 710/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 457.30

Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-11-17 22:10, hash: rB3e325c35f870
Worked: (newest version of Blender that worked as expected)

Short description of error
Blender crashes when setting viewport shading to Rendered.

Exact steps for others to reproduce the error

  1. Open the .blend file attached below
  2. Set render engine to Cycles
  3. Set viewport shading to Rendered

blender.exe         :0x00007FF7C4C472B0  ccl::kernel_path_trace
blender.exe         :0x00007FF7C4BECC60  ccl::kernel_cpu_avx_path_trace
blender.exe         :0x00007FF7C49CFB20  ccl::CPUDevice::render
blender.exe         :0x00007FF7C49D0A10  ccl::CPUDevice::thread_render
blender.exe         :0x00007FF7C49D0EB0  ccl::CPUDevice::thread_run
blender.exe         :0x00007FF7C49CB290  std::_Func_impl_no_alloc<<lambda_d884e08a7877f415f05ce8ffda8f97b4>,void>::_Do_call
blender.exe         :0x00007FF7C6F1F590  tbb::internal::function_task<std::function<void __cdecl(void)> >::execute
tbb.dll             :0x00007FFF551F37A0  tbb::recursive_mutex::scoped_lock::internal_try_acquire
tbb.dll             :0x00007FFF551F37A0  tbb::recursive_mutex::scoped_lock::internal_try_acquire
tbb.dll             :0x00007FFF551E51D0  tbb::interface7::internal::isolate_within_arena
tbb.dll             :0x00007FFF551EA490  tbb::task_scheduler_init::terminate
tbb.dll             :0x00007FFF551F19C0  tbb::thread_bound_filter::try_process_item
tbb.dll             :0x00007FFF551F19C0  tbb::thread_bound_filter::try_process_item
ucrtbase.dll        :0x00007FFF5ABC0F70  beginthreadex
KERNEL32.DLL        :0x00007FFF5D587C10  BaseThreadInitThunk
ntdll.dll           :0x00007FFF5DC2CE80  RtlUserThreadStart

Event Timeline

Could you describe in a bit more detail what the issue is and what exact steps you've taken? I can open and render the file in Eevee and Cycles.

Robert Guetzkow (rjg) changed the task status from Needs Triage to Needs Information from User.Nov 18 2020, 11:37 PM

trait this file.

I just open it.
I go to Render properties.
Select Cycles
In the view port select Render mode
and crashes

Thanks

@Luis Reinaldo Palacio Rojas (reipalacio) I can't reproduce the crash. Please download the most recent daily build of Blender 2.92, update your graphics driver to most recent version and check if it still crashes. If it does then please perform the following steps:

Please open Blender 2.92's installation directory and double click on the blender_debug_gpu.cmd. This will start Blender in debug mode and create log files. Try to make Blender crash again. Once it crashes the Windows Explorer should open and show you up to two files, a debug log and the system information. Add them to your bug report by clicking on the upload button as shown in the screenshot below or via drag and drop. Please also upload the crash log located in C:\Users\[your username]\AppData\Local\Temp\[project name].crash.txt (or simply type %TEMP% into the path bar of the Windows Explorer).

now, a have updated video drives.
Problem keeps. in 2.90.1 beta and 2.92.0 alpha

I run Blender in debug mode
I send the files you say me.

Thanks a lot

Robert Guetzkow (rjg) renamed this task from Blender no render width Cycles to Crash with Cycles and rendered viewport shading.EditedNov 20 2020, 9:17 AM
Robert Guetzkow (rjg) changed the task status from Needs Information from User to Needs Information from Developers.

Thank you for the files. Unfortunately, I can't reproduce this on my system. Another developer will have to take a look.

Philipp Oeser (lichtwerk) changed the task status from Needs Information from Developers to Needs Information from User.Nov 20 2020, 9:48 AM

Also cannot reproduce here.

From the logs:

Launch failed in cuCtxSynchronize() (device_cuda_impl.cpp:1944)

Which leads me to
https://docs.blender.org/manual/en/latest/render/cycles/gpu_rendering.html#the-nvidia-opengl-driver-lost-connection-with-the-display-driver

Do any tip from there work?

No problem.
A will be doing research width this file

you are very gentle
Thanks

Excuse my english

@Luis Reinaldo Palacio Rojas (reipalacio) Have you been able to check if the suggestions work for you?

No. It has not worked.
even in the newer versions

thanks

Philipp Oeser (lichtwerk) changed the task status from Needs Information from User to Needs Information from Developers.Nov 30 2020, 9:36 AM
Philipp Oeser (lichtwerk) updated the task description. (Show Details)

I also can't reproduce.

I see some addons still enabled in blender_system_info.txt. Can you re-check by opening blender with blender_factory_startup.cmd file? It's same way as @Robert Guetzkow (rjg) described.

Richard Antalik .

Very very thanks.
i put blender in factory mode and it renders perfectly. i'm gona try what plugin is the problem.
Very jappy

Rei

Richard Antalik (ISS) changed the task status from Needs Information from Developers to Needs Information from User.Dec 22 2020, 4:23 AM

Thank you for letting us know. If you find problematic addon please let us know so we can recheck

@Luis Reinaldo Palacio Rojas (reipalacio) Were you able to identify the problematic add-on?

I have seen it faults with JMesh plugin. My file It only works when blender is in factory mode

@Luis Reinaldo Palacio Rojas (reipalacio) Is there anything in particular that you need to do with the add-on to cause the crash or is enabling enough?

I can reproduce. I have rtx 2060. Same way. In the heavy scene when l click viewport cycles render and it crashes. In 2.91 It doesnt.

I did factory reset. I updated graphic card driver. I am using 2.92 Beta. It crashes in heavy scene.

This comment was removed by Yavuz Uysal (riyadist).

It can't create crash report. I couldn't find it.

I can reproduce. I have rtx 2060. Same way. In the heavy scene when l click viewport cycles render and it crashes. In 2.91 It doesnt.

I have this problem on a fairly heavy scene the scene is 3gb in size, and the linked textures are around 4gb, I have a 1080gtx with 8bg of ram,
I just open the file, and try to preview the render in the view port in cycles, and it just outright crashes, the file was created with 2.91 mostly,
I only have been trying the 2.92 beta a few days ago.
I can't link the file because its for work tho.

I updated my Nvida drivers and the problem is still there, Also I tried to append the
scene into a new file freshly created file with the 2.92 beta, when I try to render that file it
does not just crashes, it tries to prep the textures, and it tries to load them as well as
create the BVH, but right as it's tring to do that it again crashes, this does not happens
with 2.91 official, (I haven't tried the 2.91.1 apha on the experimental downloads I will give it a shot too.)

Interesting...2.93.0 Alpha can do a render preview, 2.91 official can do it as well,
and 2.91.1 alpha, so what ever is causing this issue it's only happening to the 2.92 beta

I also tried doing a full render of a section of my scene on 2.93 alpha, and it worked.

I also tried doing a full render on 2.91.1 alpha, as well as preview,
the preview worked just fine, memory used 8gb, blender file size 3gb, dimensions of the final
output, 6000 by 8999 pixels, (I only rendered a section not the whole camera view), the render was
successful.

One last thing I noted, 2.93 alpha could not do a full render of the file, it crashed after I switched to gpu rendering, it was set to cpu rendering when I
opened the file initially because I had not imported the settings from 2.92 yet.
I also realized when I did the preview the rendering was also working with my cpu, so is something to do with gpu rendering alone it seems.

And only 2.91 and 2.91.1 alpha are currently working well with gpu rendering in preview and full render.

One last thing I noted, 2.93 alpha could not do a full render of the file, it crashed after I switched to gpu rendering, it was set to cpu rendering when I
opened the file initially because I had not imported the settings from 2.92 yet.
I also realized when I did the preview the rendering was also working with my cpu, so is something to do with gpu rendering alone it seems.

And only 2.91 and 2.91.1 alpha are currently working well with gpu rendering in preview and full render.

I totally agree

@Luis Reinaldo Palacio Rojas (reipalacio) Is there anything in particular that you need to do with the add-on to cause the crash or is enabling enough?

It is not only related with add-ons

Hi. I was working and saw is in any moment no matter the addons

Robert Guetzkow (rjg) closed this task as Archived.EditedFeb 7 2021, 12:20 AM

@Luis Reinaldo Palacio Rojas (reipalacio) Since this issue was related to a third-party add-on and/or one of the bugs in Cycles that have been fixed since the initial report, I'm closing this ticket.

@Luis Felipe Peredo Noguez (renderluz) @Yavuz Uysal (riyadist) In the meantime there have been several bugs fixed related to OptiX and OptiX denoising. Please test a current daily build and should you still experience issue, create a new bug report.