Since the point scattering will use tiles, jittering is required to prevent obvious patterns in the distribution. The randomness should use the point hash, see TXXX.
Users should be able to control:
- Maximum distance of jittering (in meters)
- Seed
Since the point scattering will use tiles, jittering is required to prevent obvious patterns in the distribution. The randomness should use the point hash, see TXXX.
Users should be able to control:
We decided that the jittering logic should be in its own node.
For the current Poisson pattern, the jittering is not that useful so we will implement this node sometime in the future in an other task.