System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.55
Blender Version
Broken: version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: rB0330d1af29c0
Worked: (newest version of Blender that worked as expected)
Short description of error
I was following a tutorial on smoke simulations when I encountered this leftover physics interruption. I was using fluid effects on a Suzanne monkey (Fire + Smoke, Inflow) and sphere (Fire + Smoke, Outflow) inside a Fluid - Domain cube. I added a cube inside the Domain with the Fluid Effector - Collision to interrupt the flame and smoke but after moving and / or deleting the sphere the spherical fire is still there and the smoke is interrupted by where the sphere was.
Exact steps for others to reproduce the error
Steps described in error description
[Based on the default startup or an attached .blend file (as simple as possible)]