System Information
Operating system: Darwin-20.2.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 5500M OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.2.13
Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-12-17 20:43, hash: rB23233fcf056e
Worked: unknown
Short description of error
When a rigid body has an active boolean modifier, its physics are messed up and the object stays in its original location for most of the time, showing in the correct location only in a few random frames. This depends on the collision shape: convex hull and mesh work as expected, the others show the above problem; and only after the results are cached or baked, not on the first run.
Exact steps for others to reproduce the error
See attached blend file.
Results with boolean modifier and sphere collision shape:
After either removing the modifier, or changing the shape to convex hull or mesh: