Page MenuHome

Overlay option doesn't work in Image Editor, Mask editing.
Closed, ResolvedPublicBUG

Description

System Information
Operating system: Debian 10
Graphics card: Radeon™ RX Vega 11 (AMD Ryzen 5 3400G)

Blender Version
Broken: 2.91 (from blender.org)


Worked: 2.83.10 (from blender.org)

Short description of error
In Mask Display options, Overlay does nothing.

Exact steps for others to reproduce the error

  • Open file
  • Render scene if rendered image is not present.
  • Check Overlay in Mask Display options on and off.

Event Timeline

Philipp Oeser (lichtwerk) changed the task status from Needs Triage to Confirmed.Dec 22 2020, 6:04 PM
Philipp Oeser (lichtwerk) claimed this task.
Philipp Oeser (lichtwerk) changed the subtype of this task from "Report" to "Bug".

@Jeroen Bakker (jbakker): this needs to be added to the Overlay engine, right? I had this on my list to look at, do you want it on your list?

This is a tricky one as masks aren't part of the overlay engine. The intention is to add the masks to the overlay engine after all editors that use the mask are migrated to the draw module.

The solution isn't clear at this point. I would suggest to mask the overlay buffer of the framebuffer. This might need to draw the mask inverted so it will be composited correctly.

If you're up for a challenge you can pick this one up!

... add the masks to the overlay engine after all editors that use the mask are migrated to the draw module

Ah, OK, didnt have this in mind. Thx for the clarification, will stay in your hands then :)