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Crashing
Closed, ArchivedPublic

Description

System Information
Operating system: Darwin-20.2.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro Vega 64 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.2.13

Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-12-19 19:49, hash: rB0144b7094899
Worked: (newest version of Blender that worked as expected)

[Crashing regardless of operation on intermittent basis.
]

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

Event Timeline

Robert Guetzkow (rjg) changed the task status from Needs Triage to Needs Information from User.Dec 23 2020, 10:55 AM

We will need exact steps to reproduce the issue, otherwise we cannot investigate the problem. Could the problem be related to mesh corruption and is triggered on undo or enabling of collections?

Please open Blender's installation directory and double click on the blender_debug_gpu.cmd. This will start Blender in debug mode and create log files. Try to make Blender crash again. Once it crashes the Windows Explorer should open and show you up to two files, a debug log and the system information. Add them to your bug report by clicking on the upload button as shown in the screenshot below or via drag and drop. Please also upload the crash log located in C:\Users\[your username]\AppData\Local\Temp\[project name].crash.txt (or simply type %TEMP% into the path bar of the Windows Explorer).

Robert Guetzkow (rjg) closed this task as Archived.Jan 4 2021, 12:14 PM

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.