System Information
Operating system: Ubuntu 19.10 64bit
Graphics card: GeForce GTX 1050 Ti 4gb Nvidia driver: 450.80.02
Blender Version
Broken: 2.91.0 Hash: 0f45cab862b8 master branch, 2.92.0 alpha Hash: 0da1fc2fc417 master branch
Worked: 2.83.10
Short description of error
Rendering of two simple composited scenes crashes in a couple of seconds after start
when Eevee and Workbench render engines are used. Cycle works well
It crashes in:
> blender.exe!GPU_texture_mipmap_mode(GPUTexture * tex_, bool use_mipmap, bool use_filter) Line 483 C++ blender.exe!image_get_gpu_texture(Image * ima, ImageUser * iuser, ImBuf * ibuf, eGPUTextureTarget textarget) Line 402 C blender.exe!space_image_gpu_texture_get(Image * image, ImageUser * iuser, ImBuf * ibuf, GPUTexture * * r_gpu_texture, bool * r_owns_texture, GPUTexture * * r_tex_tile_data) Line 139 C blender.exe!image_gpu_texture_get(Image * image, ImageUser * iuser, ImBuf * ibuf, GPUTexture * * r_gpu_texture, bool * r_owns_texture, GPUTexture * * r_tex_tile_data) Line 174 C blender.exe!image_cache_image(IMAGE_Data * vedata, Image * image, ImageUser * iuser, ImBuf * ibuf) Line 193 C blender.exe!IMAGE_cache_init(void * ved) Line 328 C blender.exe!drw_engines_cache_init() Line 1036 C blender.exe!DRW_draw_render_loop_2d_ex(Depsgraph * depsgraph, ARegion * region, GPUViewport * viewport, const bContext * evil_C) Line 2106 C blender.exe!image_main_region_draw(const bContext * C, ARegion * region) Line 658 C blender.exe!ED_region_do_draw(bContext * C, ARegion * region) Line 551 C blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 732 C blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 875 C blender.exe!wm_draw_update(bContext * C) Line 1074 C blender.exe!WM_main(bContext * C) Line 642 C blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 527 C [External Code]
Exact steps for others to reproduce the error
- open attached file or
- use default startup scene with a cube
- set RenderProperties > Film > Transparent on
- make full copy of the scene
- edit default cube a bit to make composition more meaningful
- open Compositor and mix both scenes using Color > Mix node
- try to render 100 frames of animation (doesn't matter jpeg, png, or ffmpeg video)