System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.79 & GTX 970
Blender Version
Broken: version: 2.91.0, branch: master, commit date: 2020-11-25 08:34, hash: rB0f45cab862b8
Worked: 2.90
Short description of error
When compositing 2 scenes together Blender crashes during the animation render. This seems to affect both Eevee and Cycles, although Eevee seems to crash sooner.
Exact steps for others to reproduce the error
- Open provided file of mobius strip
- Render out animation with compositing (crashes)
- Render out animation with "use node," for compositing turned off and it will finish.
EDIT: Here are the debug and crash logs created using factory_startup
Stack trace: blender.exe :0x00007FF6D6BD2A80 GPU_texture_mipmap_mode blender.exe :0x00007FF6D2EE3F20 image_get_gpu_texture blender.exe :0x00007FF6D310DCC0 image_cache_image blender.exe :0x00007FF6D310DA20 IMAGE_cache_init blender.exe :0x00007FF6D30D4220 drw_engines_cache_init blender.exe :0x00007FF6D30D0980 DRW_draw_render_loop_2d_ex blender.exe :0x00007FF6D3830520 image_main_region_draw blender.exe :0x00007FF6D34763F0 ED_region_do_draw blender.exe :0x00007FF6D3019E70 wm_draw_window_offscreen blender.exe :0x00007FF6D3019CC0 wm_draw_window blender.exe :0x00007FF6D30197C0 wm_draw_update blender.exe :0x00007FF6D2FF6990 WM_main blender.exe :0x00007FF6D2CE9C60 main blender.exe :0x00007FF6D71E86D8 __scrt_common_main_seh KERNEL32.DLL :0x00007FF81E967020 BaseThreadInitThunk ntdll.dll :0x00007FF81F4FD0B0 RtlUserThreadStart