System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1650/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.67
Blender Version
Broken: version:
- 2.92.0 Alpha, branch: master, commit date: 2021-01-07 22:28, hash: rB61f1faac3f21
- 2.91.0
- 2.90.1
- 2.80.0
- 2.79b
Worked: Never?
Short description of error
Blender crash when, in the Compositor, User put the "Depth" output from "Render Layer" node into the "Size" socket of "Blur" node.
Only on Cycles. Blender doesn't crash when this is done in Eevee.
Exact steps for others to reproduce the error
Download the attached file and render it F12
Alternatively, follow these steps beginning with the default startup file:
- Render the default cube with Cycles (default settings)
- In Compositor, enable Nodes and add "Blur" node.
- Plug the "Depth" output from "Render Layer" node into "Size" input socket in the "Blur" node. (doesn't matter is backdrop is enable)
- IF "x" or "y" have a value other than zero, Blender crash.
Putting a "Normalize" node between the "Depth" and "Size" sockets doesn't make blender crash.
Filling the image area (or camera field of view) with objects makes the direct link between "Depth" and "Size" sockets safe.
Doing the exact same thing with Eevee doesn't crash Blender in any case (With or without "normalize" node, with or without visible empty background)
Tested with different computers, still crash.
Tested with 2.91 and 2.79b, still crash.
On Windows PowerShell the crash gives "Error : EXCEPTION_ACCESS_VIOLATION"