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Shader. Pixelated lines between cells with linear interpolation only. Eevee only
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Description

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71

Blender Version
Broken: version: 2.83.9, branch: boneMaster_283, commit date: 2020-11-17 11:33, hash: rB6bd7c877fbb3

Is it limitation or bug? Cycles it work properly. Only Eevee have such artifact


Event Timeline

Philipp Oeser (lichtwerk) changed the task status from Needs Triage to Confirmed.EditedJan 25 2021, 11:16 AM
Philipp Oeser (lichtwerk) claimed this task.

Can confirm.

This is a limitation of using mipmaped textures. Switch to Closest interpolation mode instead of Linear and the issue should be gone.