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Baking ambient occlusion to vertex colors produces black spots
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Description

System Information
Operating system: macOS / Windows 10
Graphics card: Intel iris / RX 580

Blender Version
Broken: 2.92 beta

Short description of error
When baking AO to vertex colors, it can produce odd black spots where there clearly shouldn't be. From inspecting the mesh, it seems fine (and render preview seems good). Moving the mesh upwards in Z and then baking seems to fix the issue, but it reappears if I move it back down and bake again.

Exact steps for others to reproduce the error
See the attached blend file. Bake AO to vertex colors and view the layer in solid mode.

Event Timeline

Can confirm, but unfortunately, this is the same as T75469: AO shader artifacts.
Please have a read there regarding workarounds [that you already discovered partially], but also for the longterm solution (D6250).