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Crash in Blender 2.93 when changing render properties with rendered viewport
Closed, ResolvedPublic

Description

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.89

Blender Version
Broken: version:

  • 2.93.0 Alpha, branch: master, commit date: 2021-01-28 09:34, hash: rB9fdb32bf5154
  • 2.93.0 Alpha, branch: master, commit date: 2021-01-25 23:22, hash: rBae1e68f5146d
  • 2.93.0 Alpha, branch: master, commit date: 2021-01-24 23:16, hash: rBcf6d17a6aa42

Worked:

  • 2.93.0 Alpha, branch: master, commit date: 2021-01-17 11:35, hash: rB4ef0654449e9

Short description of error
Cycles crash when changing some parameters while rendering in the viewport in latest 2.93 builds.

Exact steps for others to reproduce the error

  1. Download the Car Demo scene (download here)
  2. Switch viewport shading to Rendered
  3. In Render Properties > Sampling > Advanced increase the Min Light Bounces
blender.exe         :0x00007FF70CEF8D90  ccl::kernel_branched_path_surface_connect_light
blender.exe         :0x00007FF70CF066A0  ccl::kernel_path_trace
blender.exe         :0x00007FF70CEAF070  ccl::kernel_cpu_avx2_path_trace
blender.exe         :0x00007FF70CBB4AD0  ccl::CPUDevice::render
blender.exe         :0x00007FF70CBB59B0  ccl::CPUDevice::thread_render
blender.exe         :0x00007FF70CBB5E40  ccl::CPUDevice::thread_run
blender.exe         :0x00007FF70CBB03E0  std::_Func_impl_no_alloc<<lambda_d884e08a7877f415f05ce8ffda8f97b4>,void>::_Do_call
blender.exe         :0x00007FF70F11C850  tbb::internal::function_task<std::function<void __cdecl(void)> >::execute
tbb.dll             :0x00007FFBCC7E37A0  tbb::recursive_mutex::scoped_lock::internal_try_acquire
tbb.dll             :0x00007FFBCC7E37A0  tbb::recursive_mutex::scoped_lock::internal_try_acquire
blender.exe         :0x00007FF70C00ABC0  
blender.exe         :0x00007FF70F11BA30  ccl::TaskPool::wait_work
blender.exe         :0x00007FF70CFDE430  ccl::Session::run_cpu
blender.exe         :0x00007FF70CFDCD80  ccl::Session::run
blender.exe         :0x00007FF70F11F140  ccl::thread::run
blender.exe         :0x00007FF70C822140  std::thread::_Invoke<std::tuple<void * __ptr64 (__cdecl*)(void * __ptr64),ccl::thread * __ptr64>,0,
ucrtbase.dll        :0x00007FFBE14F1430  configthreadlocale
KERNEL32.dll        :0x00007FFBE2E57020  BaseThreadInitThunk
ntdll.dll           :0x00007FFBE35BD0B0  RtlUserThreadStart

Event Timeline

Robert Guetzkow (rjg) updated the task description. (Show Details)
Robert Guetzkow (rjg) renamed this task from Crash: Regression in latest Blender 2.93 with rendered viewport to Crash in Blender 2.93 when changing render properties with rendered viewport.Jan 28 2021, 11:13 AM
Robert Guetzkow (rjg) changed the task status from Needs Triage to Confirmed.
Robert Guetzkow (rjg) triaged this task as High priority.

I cannot reproduce a crash neither in a release build, neither in a debug build, however I can see OptiX failing at the end of path tracing so I guess that's it.

I'm getting a crash while on workbench viewport just by changing the cycles samples number.

Reproducible both in win and lin

hash: rB59054d906fa9

Thread 1 "blender" received signal SIGSEGV, Segmentation fault.
0x000000000e3f4e33 in ghash_keyhash (key=0x7fffffffcf50, gh=0x0) at /home/zanqdo/Software/blender-git/blender/source/blender/blenlib/intern/BLI_ghash.c:148
148	  return gh->hashfp(key);
(gdb) bt
#0  0x000000000e3f4e33 in ghash_keyhash (key=0x7fffffffcf50, gh=0x0) at /home/zanqdo/Software/blender-git/blender/source/blender/blenlib/intern/BLI_ghash.c:148
#1  ghash_lookup_entry (key=0x7fffffffcf50, gh=0x0) at /home/zanqdo/Software/blender-git/blender/source/blender/blenlib/intern/BLI_ghash.c:427
#2  BLI_ghash_lookup (gh=0x0, key=0x7fffffffcf50) at /home/zanqdo/Software/blender-git/blender/source/blender/blenlib/intern/BLI_ghash.c:805
#3  0x000000000357fe5d in BKE_scene_get_depsgraph (scene=0x7fff4f3f3808, view_layer=0x7fff6f079b08)
    at /home/zanqdo/Software/blender-git/blender/source/blender/blenkernel/intern/scene.c:3462
#4  0x0000000003d1b1e6 in DRW_cache_free_old_batches (bmain=0x7fffc7a7e708) at /home/zanqdo/Software/blender-git/blender/source/blender/draw/intern/draw_manager.c:994
#5  0x0000000004c79c5d in view3d_main_region_draw (C=0x7ffff4710f88, region=0x7fffab5e1988)
    at /home/zanqdo/Software/blender-git/blender/source/blender/editors/space_view3d/view3d_draw.c:1626
#6  0x0000000004522c9e in ED_region_do_draw (C=0x7ffff4710f88, region=0x7fffab5e1988) at /home/zanqdo/Software/blender-git/blender/source/blender/editors/screen/area.c:558
#7  0x0000000003a231f8 in wm_draw_window_offscreen (C=0x7ffff4710f88, win=0x7fffaee67208, stereo=false)
    at /home/zanqdo/Software/blender-git/blender/source/blender/windowmanager/intern/wm_draw.c:731
#8  0x0000000003a237b9 in wm_draw_window (C=0x7ffff4710f88, win=0x7fffaee67208) at /home/zanqdo/Software/blender-git/blender/source/blender/windowmanager/intern/wm_draw.c:872
#9  0x0000000003a23e05 in wm_draw_update (C=0x7ffff4710f88) at /home/zanqdo/Software/blender-git/blender/source/blender/windowmanager/intern/wm_draw.c:1073
#10 0x0000000003a203b2 in WM_main (C=0x7ffff4710f88) at /home/zanqdo/Software/blender-git/blender/source/blender/windowmanager/intern/wm.c:643
#11 0x0000000003404bd5 in main (argc=1, argv=0x7fffffffdf38) at /home/zanqdo/Software/blender-git/blender/source/creator/creator.c:522

@Daniel Salazar (zanqdo) please open a new bug report, this looks nothing alike the issue from this report