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Mesh Object: Edit mode: Unintentionally mirroring random verticies, no mirror modifier active! Cannot fix model. Unknown exact cause, object origin maybe?
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Description

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.75

Blender Version
Broken: version: 2.91.2, branch: master, commit date: 2021-01-19 16:15, hash: rB5be9ef417703
Worked: (newest version of Blender that worked as expected) not sure, 2.8x?

Short description of error
[Please fill out a short description of the error here]
I got an object with its origin on X = 0. Somehow, I don't know why, it randomly starts bugging and snapping verticies to its X = current position to mirrored position. I have NO mirror modifier for this mesh object. I observed it acting up on several mesh objects so far and I am really annoyed. I cannot 3D model like this anymore. See my gyzao gif for more details:
https://gyazo.com/a3c419e84734488c60980459e0ec262a

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
I have really no idea. Copy verticies out of an object that got X = 0 origin, have them not have a verticy conneted to the origin? And then extrude, subdivide and see it all mess up at some point, edges clipping into each other and a weird copy of the incomplete original being snapped to the other side, those verticies missing on the original. Also note that the drag option shows a weird red line I cannot deactivate.


[Based on the attached .blend file]

Event Timeline

Philipp Oeser (lichtwerk) closed this task as Archived.Feb 1 2021, 10:38 AM

There are other mirror options (next to a potential mirror modifier).

In your case, please turn OFF Topology Mirror (this can sometimes have unwanted sideeffects)

Doing this, you should be fine again.
Will close as not-a-bug (but feel free to comment again if issues persist).