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Point Light needs "no falloff" setting in EEVEE
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Description

Pagename: render/eevee/lighting

I'm tying to make a space scene in Blender 2.93 using EEVEE. The "sun" light is a point light at 0,0,0. I can make it arbitrarily bright, but that darned built-in falloff is killing me. If I light the inner planets, it's totally dark by the time I get to Jupiter. Yes, I can muck around with the overall power, but I'll blow out the inner planets before lighting Jupiter. I've messed around with the custom distance setting, but there is no "turn off the darned falloff" setting.

Thanks.

Event Timeline

Robert Guetzkow (rjg) closed this task as Archived.Feb 1 2021, 10:15 PM

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