System Information
Operating system: Linux-5.4.0-7634-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.100
Blender Version
Broken: e12eb89f22c6ee17971195e0221a8e8b8ee3db8a (bisected)
Short description of error
The Local, Normal and Gimbal transform orientations seem to be taking their data from the active mesh object instead of the active pose bone, resulting in these transform orientations being unusable now. This is only in weight paint mode. I believe this was introduced fairly recently, and this makes weight painting properly virtually impossible, since every time I want to do something as basic as rotating a bone on its local axis, I have to leave weight paint mode.
Exact steps for others to reproduce the error
- The above file is already in weight paint mode. The object and bone are oriented differently to illustrate, and the current orientation mode is Local.
- Press R, X to rotate. The bone rotates around the cube's local axis, which is wrong.
- Leave weight paint mode, enter pose mode, and try rotating the bone with R, X to see the expected behaviour.