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Datablock pinning doesn't work with bone constraints
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Description

Blender Version
Broken: version: 2.91.2, branch: master, commit date: 2021-01-19 16:15, hash: rB5be9ef417703

This new pushpin button in the Properties window is wonderful! Been using it a lot for mechanical rigging, so nice to always have something available without selecting it.

However, it doesn't work with bones. I select armature, go into pose mode, select a bone, open it's bone constraints in the properties window and press the pushpin, hoping to have those constraints pinned so I can debug other parts of the rig and have access to a particular constraint. But instead the bone constraint tab continues to follow bone selection. This isn't expected behaviour is it? Not sure what the point of the pushpin button is in the bone constraint tab if not to pin a bone?

Event Timeline

Philipp Oeser (lichtwerk) changed the task status from Needs Triage to Confirmed.Feb 12 2021, 9:52 AM

Confirmed, checking

Sorry for the backflip, but bones are no IDs, and the pinning is just for IDs.

There is a ctually a TODO task to make this work, see T48461: Pinning Bones/Constraint Tabs in Properties Editor doesn't work but to be brutally honest, I dont think this will be implemented anytime soon.
Will merge these two tasks, thx again for the report!